Push Turn Move
| Designed by | Kim Bjørn |
| Editor | Paul Nagle |
| Project Editor/Coordinator/Director | Lars Juhl |
| Publisher | Bjooks |
| Printed by | Specialtrykkeriet Arco A/S |
| Foreword by | Jean-Michel Jarre |
| Interview with/Interviewee | Suzanne Ciani, Dave Smith (4), Jordan Rudess, Richard Devine |
| Format | Hardback |
| Language | English |
| Location | Denmark |
| Copyright | 2017 |
| This Edition Published | 2018 |
| Pages / Font | 351 pages |
| Chapters | Contents 10 // Framework 12 // Instrument Categories 14 // Interface Types 16 // User 18 // User-Centric Design 20 // Context 22 // Workflow & Preference 24 // Knowledge & Skill Level 26 // Interaction 27 // Feedback 28 // Human Factor Loads 30 // Task 31 // Experience 32 // Usable 34 // Enjoyable 36 // Meaningful & Creative 38 // Trust & Loyalty 44 // Sound 46 // Sound & Frequency 48 // Amplitude & Volume 54 // Notes & Scales 56 // Duration & Location 60 // Control 62 // Knobs & Encoders 66 // Faders & Sliders 70 // Buttons & Switches 78 // Pads 80 // Keys 90 // Wheels & Benders 92 // Joysticks 94 // Touchstrips 100 // Capacitive Touch 102 // XY 108 // Sensors 110 // Screens & Displays 114 // Menus & Navigation 124 // Layout 126 // Contrast 128 // Grouping 130 // Alignment 138 // Size 140 // Placement 146 // Signal Flow 148 // Simplicity 154 // Consistency 155 // Ergonomics 160 // Color 168 // Text 170 // Graphics 176 // Style 180 // Identity & History 188 // Concept 190 // DAW 204 // Steps 208 // MPC 216 // Grids 226 // Matrix 228 // Mixer 232 // DJ 238 // Generic 240 // Hybrid 250 // Multitouch 258 // Configurable 270 // Semi-Modular 278 // Modular 288 // Code 298 // DIY & Maker 306 // Collaborative 312 // Acoustic Inspired 314 // Circular 320 // Hexagons 324 // Gestural 330 // Virtual & Mixed Reality 338 // Time 348 // Image And Photo Credits 351 // Notes 351 // Team Interviews 40 // Performability and conversation Suzanne Ciani 50 // The view that changed it all Gerhard Behles, Ed Macovaz and Jesse Terry, Ableton 58 // Learning to listen Larry Heard, musician and producer 72 // Creating flow and functionality Daniel Troberg, Elektron 84 // Facilitating creative discovery Amos Gaynes, Steve Dunnington and Eric Church, Moog 96 // Simple, easy, and fun to use Dave Smith, Dave Smith Instruments 104 // Smart and responsive materials Keith McMillen, Keith McMillen Instruments 112 // The distributed screen experience Stephan Schmitt, Nonlinear Labs 118 // Instant fun with limitations Jesper Kouthoofd, Teenage Engineering 132 // Recognizable and memorable Axel Hartmann, Designbox 142 // Making a musical instrument Glen Darcey, Arturia 150 // Fun, educational & recognizable Tatsuya Takahashi, Korg 156 // An intuitive physical interface Toshio Iwai 158 // Visual feedback & ergonomics Rohan Hill, Synthstrom Audible 164 // Features and functionality Dan Clarke, Novation 172 // Skeuomorphism and UX design Jonas Eriksson 178 // Designing a digital synthesizer Yasuhiro Kira 182 // Modular aesthetics Olivier Gillet, Mutable Instruments 186 // Creating a mental landscape Hannes Pasqualini, Papernoise 194 // The hardware metaphor Ernst Nathorst-Böös, Propellerhead 198 // The role of functional beauty Jun-ichi Miki, Roland Corporation 210 // The search for Expression Roger Linn, Roger Linn Design 220 // Finger drumming and flow DiViNCi 222 // Nothing into everything Brian Crabtree, monome 234 // Digital DJing: mapping and mashing Ean Golden, DJ TechTools 244 // The narrative of user interfaces Gösta Wellmer, Efflam Le Bivic, Mino Kodama, Johannes Schroth, Jim Mazur, Native Instruments 254 // Expressive multitouch playing Jordan Rudess, Wizdom Music 264 // Live and in control Laura Escudé, producer and founder of Electronic Creatives 266 // Ergonomics and personality Urs Heckmann, u-he software 274 // The language of control voltage Tony Rolando, Make Noise 284 // Hands-on sound control Richard Devine 294 // An environment for sound design Carla Scaletti, Symbolic Sound Corporation 302 // Coining ’controllerism’ Moldover 310 // Limitations and possibilities Olaf Hilgenfeld and Iftah Gabbai, Skinnerbox 318 // OTO – a self-referential interface Michael J. Samuels, Sonic Geometry 326 // The body as the interface Dorit Chrysler 328 // Wireless modular sensing Bert Schiettecatte, Percussa 334 // Expressive gestural personality Chagall van den Berg, Imogen Heap, Adam Stark, and Tom Mitchell, mi.mu gloves Additional Interviews 69 // Masaaki Okabayashi and Masafumi Ito on Yamaha’s fader caps 82 // Lippold Haken on the Haken Continuum 260 // Pascal Joguet on the Joué 261 // Guillaume Largillier on the Lemur 275 // Kaitlyn Aurelia-Smith on modular 290 // Sam Aaron on live coding and Sonic Pi 291 // Ela Minus on the Organelle and tools 292 // Darwin Grosse on Max and Max for Live 322 // Jeff Snyder on the Snyderphonics Manta |
| Notes | Push Turn Move is a book about interface design of electronic music instruments and was crowdfunded on Kickstarter. The book was originally released in late 2017. |
Added by sharpmath







